v2 Lab for unstable media, Rotterdam
realities in transition
TULPENMANIA is a prototype game experience about digital identities by Rebecca Merlic.
‘The ship Nieuw Hoorn 3.0 was built 165 years after Kisho Kurokawa’s famous Nakagin Capsule Tower in Ginza was destroyed to make space for new urban developments; it carries more than 24.000 capsules and is 400m long with a 17m draught.’
The game TULPENMANIA takes place in a near future where land is flooded, and humans have fled or are in hiding, because climate change has made living unbearable in most parts of the world for human bodies.
The player wanders through a flooded landscape with arches and windmills covered with new plants and pandemic tulips. The plants and tulips show past and future data of hidden bodies. The flooding, fog and rain in the experience are connected to a body data collection ring worn in real life by the artist Rebecca Merlic who influences the scene in real-time by creating these floods, rain, and digital fog.
The tulips, feathered and flamed by benign viruses, are relics of a past time; they were once planted by humans. Thanks to data servers which function autonomously using solar and wind technology, they have adapted to the new weather and living conditions, and are still alive and breathing. The digital skins change colour depending on the heart frequencies, temperature and sleeping data sent by another data device connected to a second real-life body.
TULPENMANIA is influenced by Byung-Chul Han book Infokratie, Digitalisierung und die Krise der Demokratie (2021) about the neoliberal information regime and the exploitation of humans by data. Bodies produced and performed themselves, but digital identities continue to live on, even after the point for no return for humanity.
Credits
Programming: Oliver Rudoll
Sound design: Manuel Riegler
Special thanks to Martina Menegon for contributing body data
Programming: Oliver Rudoll
Sound design: Manuel Riegler
Special thanks to Martina Menegon for contributing body data
This project was developed at V2_Lab for the Unstable Media as part of the Realities In Transition residencies, 2023.
Credits
Realities in Transition is co-funded by the European Union. This project aims to explore and support “alternative” XR creation and to experiment and promote new narratives and creative processes.
Realities in Transition consists of Seconde Nature (France), L.E.V. (Spain), KONTEJNER (Croatia), Ars Electronica (Austria), Dark Euphoria (France), V2_ Lab (The Netherlands) and iMal (Belgium).